Read this first: “A Cultpunk Manifesto”

We are Cultpunks.  We affirm that belief systems, rituals, symbols, pilgrimages, tenets, holy days, shrines, festivals, taboos, mythologies and pantheons can and should be created as works of art.  If so, then surely any sufficiently advanced magic is likewise indistinguishable from technology, and religions may usefully be considered as psychological technologies.  Just like any other tech, … Read moreRead this first: “A Cultpunk Manifesto”

“For 1,000 years, a cult worshipped the hero of the Odyssey”

Isabelle Gerretsen writes for the BBC: At the start of the Odyssey, the epic poem’s war-weary protagonist finds himself trapped on a remote island by the goddess Calypso. She promises Odysseus immortality and eternal youth if he chooses to stay with her. But after 10 years of waging war against the Trojans alongside other Greek heroes, Odysseus … Read more“For 1,000 years, a cult worshipped the hero of the Odyssey”

The Egypt Game

In Zilpha Keatley Snyder’s The Egypt Game (1967), a group of children transforms a hidden yard into an improvised sacred world inspired by ancient Egypt. They invent names, costumes, gods, ceremonies, initiations, sacrifices, funerary rites and an oracle, gradually developing a shared mythology that feels consequential without requiring literal belief. As an example of cultpunk … Read moreThe Egypt Game

“Xenotheology and Personal Myth with [M] Dudeck and Javi Acevedo”

Coincident with the recent Metamodern Meaning Lab at Sky Meadow, Brendan Graham Dempsey interviewed [M] Dudeck and Javi Acevedo on their upcoming book Xenotheology: The Transmedial Scriptures and on the practice of creating one’s own religion as a work of art.

“Why raves are such a reliable source of spiritual experience”

Alexander Dillabaugh writes on the spiritual neuroscience of the rave scene: For these adherents, underground dance culture functions as a kind of spiritual technology. That is, a set of environmental and social conditions that reliably produce the kinds of experiences that humans have long called sacred. Viewed through this lens, rave culture appears less like a … Read more“Why raves are such a reliable source of spiritual experience”

“Playful Rites: Revisiting The Egypt Game”

Nyx Shadowhawk writes on the deeply playful “religion” of Zilpha Keatley Snyder’s award-winning children’s novel, The Egypt Game: Part of what’s appealing about The Egypt Game is that its characters have a fantastical secret double life, but the story doesn’t involve any actual magic. The gods don’t start actually talking to them, there’s no Egyptian … Read more“Playful Rites: Revisiting The Egypt Game”